Method: The participants for this study included 740 students (age: 21.2±4.7 years, female n = 317, male n = 423) at multiple universities. Participants completed the Leisure and Physical Activity Questionnaire (Judge et al., 2012).
Analysis/Results: Descriptive statistics and correlation were used to examine the relationship between five leisure and physical activities (i.e., typing/schoolwork on computer, web surfing/entertainment, weightlifting, video gaming, and aerobic exercise) and four independent factors (i.e., age, gender, year in school, and GPA). Pearson's χ2 analysis revealed differences in grade point average by aerobic activity (χ2 = 44.29, p ≤ 0.001) as well as a trend towards differences in grade point average by weightlifting activity (χ2 = 22.69, p = 0.61). Further analysis revealed differences in total web entertainment by total aerobic exercise (χ2 = 32.34, p = 0.0398) as well as differences in total video gaming by total aerobic exercise (χ2 = 48.54, p < 0.001). Significant differences for geographic region (Midwestern vs. Southern) were noted for video gaming (χ2 = 11.25, p = 0.0239).
Conclusions: It can be suggested that institutions of higher education encourage aerobic exercise among students not only for overall health and wellness, but also based upon the relationship of higher academic achievement to higher physical activity levels revealed by the present investigation. Based upon these findings it can be suggested that college students engage in greater aerobic exercise.