Method: This was a pre/post test experimental design study. The pre-test involved all participants bowling 2 games at a bowling alley and provided data for the participants’ initial bowling skills. The participants were then randomly assigned to one of three different groups. All groups met 30 minutes twice a week for 3 weeks (total 6 sessions). Each group received different interventions. Group 1 (the control group) received instructor led game play that was not associated with bowling skills. Group 2 (the traditional method group) received instructor led rolling instruction using SPARK activities and the 4-step approach with bowling equipment. And Group 3 (the Wii group) received instructor led activities that emphasized rolling skills and the 4-step approach but used no equipment except for the Wii for all activities. After the 6 days of instruction, all the participants bowled 2 games on 2 different dates (total 4 games). Data were collected through videotaping the participants as they bowled during the pre-test and all post-test games.
Analysis/Results: Data were analyzed two ways: (1) comparing the scores from the pre and post test games, and (2) comparing the recorded performances for proper bowling technique (skills) using the rubric that was developed for this study. Results indicated that participants receiving the traditional method had better skill transfer, but there was also positive transference from the Wii group.
Conclusions: implication of the study is that both the traditional method and Wii positively effect teaching basic bowling skills, but teachers should emphasize the 4-step approach, as it was an important factor on both the traditional method and Wii group participants’ improvement.